7by7

Post Demoncore: Devlog 8

Since The last devlog I have mainly been working on redoing the level geometry. I managed to find a program called Crocotile3d. This program uses square tiles from a trim sheet. This is very similar to how the silent hill geometry was created. This also allows me to keep the pixel density the same throughout Post Demoncore: Devlog 8

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Post Demoncore: devlog 7 (v0.1.3)

Changelog: +added new dr_bonetower map using Crocotile 3d +added new player model (missing animations) + reworked inventory menu +added warning screen +started the replacement of memos to be images rather than just text Known bug in dr_start where animation is at the wrong translation (currently reworking the mesh for the map) itch.io page

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Post Demoncore: v0.1.2 (Devlog 6)

Change Log: + added dr_bonetower map as the first level + changed controls so that it controls similar to a ps1 game + added controls menu + added audio menu + fixed issue with fog + added some of the puzzle elements to dr_forest itch.io page

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Post Demoncore: Devlog 4

Saving Since The last Dev log The main thing I have managed to implement is the save system. This works by searching for “persist” nodes and running a “save” method on them. This method returns a JSON object with the variables that need to be persisted after a game load. These values are saved to Post Demoncore: Devlog 4

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Post Demoncore: Devlog 3

This week I have been working on a mix of designing monsters for the game and creating systems to build content on later. Change Log: +Dev Console +god mode +map command +Players now die when they fall off the world +First level “Intro Dream” +Settings Menu (not fully populated) +Door messages Monsters Cthugha Cthugha is Post Demoncore: Devlog 3

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Post-Demoncore: Devlog 2

I decided to pick up the project again after starting my silent hill inspired game. I needed to create something first that I could do in first person. So I decided to create the Doom mod I was making but in the Godot engine. This way I wouldn’t be held back by the gzdoom engine. Post-Demoncore: Devlog 2

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