post-demoncore

Box art

About The Game

The game is a ps1 style survival horror akin to Silent Hill and Resident Evil. The controls are tank controls but in first person. The Setting for the game is sort of a Sci-fi, diesel-punk ww2 (the game is roughly set to the equivalent of 1936). You are a rebel fighter tasked with scouting out a Hjasn military base. Only to find out they have opened a portal to hell. Fight through Eldritch horrors to escape the base.

Highly recommended to play with a controller.

Screenshots

This project started out as a mod for doom using the GZDoom engine. A modern source port of the original doom engine. I quickly hit the limitations of an almost 3 decade old engine so decided to make it myself using the open source engine Godot.

The game is currently in Alpha

Latest post-demoncore Posts:

Post Demoncore: Devlog 3

This week I have been working on a mix of designing monsters for the game and creating systems to build content on later. Change Log: +Dev Console +god mode +map command +Players now die when they fall off the world +First level “Intro Dream” +Settings Menu (not fully populated) +Door messages Monsters Cthugha Cthugha is Post Demoncore: Devlog 3

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Post-Demoncore: Devlog 2

I decided to pick up the project again after starting my silent hill inspired game. I needed to create something first that I could do in first person. So I decided to create the Doom mod I was making but in the Godot engine. This way I wouldn’t be held back by the gzdoom engine. Post-Demoncore: Devlog 2

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Post Demoncore: Devlog 1

Post-DemonCore started out as a Doom 2 mod. “Post-DemonCore Doom”. The Mod was set in my 7by7 universe where the PC decided to attack one of the Hjasn bases only to find they opened a portal to hell. The setting sounded pretty standard for Doom. Kind of a mixture between Wolfenstein and Doom with the Post Demoncore: Devlog 1

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