Latest 7by7 Posts:

Post Demoncore: Devlog 10

Robert and Calvin’s Bomber. Since the last dev log I have been working on doing some concept art. Mainly designing the converted bomber the rebels use to transport the PC to the Hasjn base. The ship is based on a SAAB 17 a Swedish WW2 bomber. In the universe of the game it has an Post Demoncore: Devlog 10


Post Demoncore: Devlog 9 (v0.1.4)

v0.1.4 + redone dr_start and dr_shop in Crocotile 3d + added selectable inventory + added flash of red when damaged + added noclip command + added title screen background level + Enfield No2 is now 3d and animated + added syringe Most of this update is redoing the models for the level. dr_start and dr_shop Post Demoncore: Devlog 9 (v0.1.4)


Post Demoncore: Devlog 8

Since The last devlog I have mainly been working on redoing the level geometry. I managed to find a program called Crocotile3d. This program uses square tiles from a trim sheet. This is very similar to how the silent hill geometry was created. This also allows me to keep the pixel density the same throughout Post Demoncore: Devlog 8


Post Demoncore: devlog 7 (v0.1.3)

Changelog: +added new dr_bonetower map using Crocotile 3d +added new player model (missing animations) + reworked inventory menu +added warning screen +started the replacement of memos to be images rather than just text Known bug in dr_start where animation is at the wrong translation (currently reworking the mesh for the map) itch.io page


Post Demoncore: v0.1.2 (Devlog 6)

Change Log: + added dr_bonetower map as the first level + changed controls so that it controls similar to a ps1 game + added controls menu + added audio menu + fixed issue with fog + added some of the puzzle elements to dr_forest itch.io page