post-demoncore

Tried Water Colours

Tried water colours for the first time. Add some to one of my drawings of the main menu of my game Post-Demoncore

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Made a Zine at Connect

Created a Zine at the local trans group about monsters from my fictional universe. I have some more of my drawings on my tumblr: http://theblackcorridor.tumblr.com

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Post Demoncore: Devlog 10

Robert and Calvin’s Bomber. Since the last dev log I have been working on doing some concept art. Mainly designing the converted bomber the rebels use to transport the PC to the Hasjn base. The ship is based on a SAAB 17 a Swedish WW2 bomber. In the universe of the game it has an Post Demoncore: Devlog 10

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Post Demoncore: Devlog 9 (v0.1.4)

v0.1.4 + redone dr_start and dr_shop in Crocotile 3d + added selectable inventory + added flash of red when damaged + added noclip command + added title screen background level + Enfield No2 is now 3d and animated + added syringe Most of this update is redoing the models for the level. dr_start and dr_shop Post Demoncore: Devlog 9 (v0.1.4)

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Post Demoncore: Devlog 8

Since The last devlog I have mainly been working on redoing the level geometry. I managed to find a program called Crocotile3d. This program uses square tiles from a trim sheet. This is very similar to how the silent hill geometry was created. This also allows me to keep the pixel density the same throughout Post Demoncore: Devlog 8

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Post Demoncore: devlog 7 (v0.1.3)

Changelog: +added new dr_bonetower map using Crocotile 3d +added new player model (missing animations) + reworked inventory menu +added warning screen +started the replacement of memos to be images rather than just text Known bug in dr_start where animation is at the wrong translation (currently reworking the mesh for the map) itch.io page

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